The current entity handle inside a system lifecycle callback.
Signature
entity: Entityentity identifies the entity whose component join is being processed. It is immutable and available in init, frame and done, not at module scope. Use it to access other components or schedule removal at the callback boundary.
Examples
Inspect the current entity
Step once to see the two entities in creation order.
Press Step once to reach the checked result.
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Join a session
Open an invitation link, or paste a link or code from the other device.
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Or enter this code:
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Connection settings
A full invitation link includes its host. With a code alone, both devices need the same live host. Pairing setup
No output.
- Executed source spans appear here.
Expected output
entity(1) entity(2)
Rust definition
Machine supplies a Value::Entity for the currently executing system join.