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CYLINDER

Constant CYLINDER 

Source
pub const CYLINDER: &str = "type Cylinder { radius: Number = 0.2; height: Number = 1; }";
Expand description

A cylinder aligned with local Y.

Radius and height must be positive when a spatial adapter tessellates this geometry. Cylinders currently render but are not RigidBody collision shapes.

§Declaration

type Cylinder { radius: Number = 0.2; height: Number = 1; }

§Fields and methods

  • radius: Radius in meters; defaults to 0.2.

  • height: Full height in meters along local Y; defaults to 1.

§Create a cylinder

The current spatial adapter renders it along local Y.

let entity = spawn(Cylinder { height: 2 });
print(get[Cylinder](entity).height);