pub const QUAD: &str = "type Quad { width: Number = 1; height: Number = 1; }";Expand description
A rectangular local XY surface facing local +Z.
Width and height must be positive when rendered. The adapter expands Quad into two triangles with +Z normals; it is not a RigidBody collision shape.
§Declaration
type Quad { width: Number = 1; height: Number = 1; }§Fields and methods
-
width: Width in meters along local X; defaults to 1. -
height: Height in meters along local Y; defaults to 1.
§Create a quad
The adapter places the surface in local XY.
let entity = spawn(Quad { width: 3 });
print(get[Quad](entity).width);