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SPHERE

Constant SPHERE 

Source
pub const SPHERE: &str = "type Sphere { radius: Number = 0.2; }";
Expand description

A sphere centered at its entity origin.

The spatial adapter requires a positive radius before tessellation. A Sphere is also one of the two collision shapes accepted by RigidBody.

§Declaration

type Sphere { radius: Number = 0.2; }

§Fields and methods

  • radius: Radius in meters; defaults to 0.2 and must be positive for physics.

§Create a sphere

Geometry becomes renderable when attached to an entity.

let entity = spawn(Sphere { radius: 0.5 });
print(get[Sphere](entity).radius);