pub fn to_source(bundle: &SceneBundle) -> Result<String, Diagnostic>Expand description
Converts a validated mesh snapshot into editable source with local hierarchy.
Mesh buffers use the language’s Tensor[f32] contract. Transform coordinates
retain f64; imported mesh coordinates round once to f32.
§Errors
Rejects invalid bundles, executable scene actions/animations, and generated source beyond the compiler’s 1 MiB limit. Nothing executes during conversion.