Expand description
Headless scene evaluation, action dispatch, and frame output.
Structs§
- Draw
- One deterministic scene-node result from
Runtime::sample. - Frame
- Owned headless render state at an explicit scene time.
- Receipt
- Result of one accepted
Runtime::dispatchcall. - Runtime
- Headless, deterministic evaluator for one owned validated scene.
Enums§
- Event
- A request to dispatch a declared entity action.
- Receipt
Status - Outcome class for a dispatched event.
- Runtime
Event - A runtime decision retained for sampling and recording.