A world-space force applied every fixed physics tick.
Signature
The physics adapter applies it only to a dynamic RigidBody and reapplies the current value on each fixed step. Attaching Force without such a body is rejected.
Fields
Examples
Apply force on fixed ticks
The second callback observes movement produced by the first fixed integration step; the force remains attached for later steps.
Press Step 2 times to reach the checked result.
main.kj⌘ / Ctrl + Enter
Loading…Drag to orbit · select to inspect
0 entities
Scene controls
Results
Loading the language runtime…
Output 0
No output.
State
Compile source to inspect its values.
TraceNo execution yet
- Executed source spans appear here.
Expected output
true
Rust definition
Interpreter RecordValue force schema consumed by the physics adapter.
View Rust documentation →Support: physics