Skip to main content

Module spatial

Module spatial 

Source
Expand description

Validated scene adaptation and fixed-step rigid-body simulation.

Language execution, spatial validation, and physics form one transaction. Media components stay in the ECS for a host to resolve; this module performs no I/O.

Structs§

Contact
An active collision pair from the latest committed physics tick.
RenderOutput
Renderer-neutral scene state. SDK IDs are entity_N for language entity N.
SpatialRuntime
A reusable language machine coupled to a persistent deterministic Rapier world.

Constants§

FIXED_DT
Fixed simulation interval in seconds.
MAX_CLOUD_POINTS
Maximum points in a PointCloud component.
MAX_STEP_COUNT
Maximum fixed ticks accepted by one synchronous host call.