Expand description
Validated scene adaptation and fixed-step rigid-body simulation.
Language execution, spatial validation, and physics form one transaction. Media components stay in the ECS for a host to resolve; this module performs no I/O.
Structs§
- Contact
- An active collision pair from the latest committed physics tick.
- Render
Output - Renderer-neutral scene state. SDK IDs are
entity_Nfor language entity N. - Spatial
Runtime - A reusable language machine coupled to a persistent deterministic Rapier world.
Constants§
- FIXED_
DT - Fixed simulation interval in seconds.
- MAX_
CLOUD_ POINTS - Maximum points in a PointCloud component.
- MAX_
STEP_ COUNT - Maximum fixed ticks accepted by one synchronous host call.