Indexed triangle geometry.
Signature
type Mesh { positions: Tensor[f32] = tensor[f32]([], [0, 3])?; indices: Tensor[u32] = tensor[u32]([], [0, 3])?; }The spatial adapter requires 3..=16384 positions and 1..=32768 triangles, validates indices, and computes normals when it builds a render mesh.
Fields
Examples
Define one triangle
Indices address positions in triples.
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No output.
- Executed source spans appear here.
Expected output
3
Inspect an unfilled schema
Construction itself does not invoke the mesh adapter.
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Sharing starts a fresh run of the last compiled code. Your editor draft stays here.
Join a session
Open an invitation link, or paste a link or code from the other device.
On RayNeo, open Menu → Connect live and scan this code. In another browser, open the invitation link below.
Or enter this code:
Waiting for another device. You can keep working while it connects.
Browsers can edit code; every device can use scene controls. The device that started the session controls playback.
Connection settings
A full invitation link includes its host. With a code alone, both devices need the same live host. Pairing setup
No output.
- Executed source spans appear here.
Expected output
0
Rust definition
Interpreter RecordValue geometry schema; adapter validation produces the render mesh.