A sphere centered at its entity origin.
Signature
The spatial adapter requires a positive radius before tessellation. A Sphere is also one of the two collision shapes accepted by RigidBody.
Fields
radius: f64- Radius in meters; defaults to 0.2 and must be positive for physics.Default
0.2
Examples
Create a sphere
Geometry becomes renderable when attached to an entity.
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Join a session
Open an invitation link, or paste a link or code from the other device.
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Connection settings
A full invitation link includes its host. With a code alone, both devices need the same live host. Pairing setup
No output.
- Executed source spans appear here.
Expected output
0.5
Rust definition
Interpreter RecordValue geometry schema consumed by spatial adapters.